It is the fourth original 3D platformer in the Mario series, after,. Emulation Information Language Region MismatchSuper Mario Galaxy 2 might not start unless the Wii language setting is set to a value matching the region of the game.
With Dolphin or newer, the language setting will automatically match the region of the game, and there is a new setting Options Configuration General Allow Mismatched Region Settings used for optionally disabling this behavior. On older versions of Dolphin or if Mismatched Region Settings is turned on , you may need to change the Wii language setting manually Options Configuration Wii System Language and choose a compatible language by region:. Enjoy new powerups, stages, story, and the exciting gameplay.
To remedy this, go to Dolphin Controller Configuration Window and disable untick Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try.
Problems Boss RoarsBoss roar effects are not visible. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
Please update as appropriate. This game developed and published by Nintendo. Mindnode 2. To remedy this, go to Dolphin Controller Configuration Window and disable untick Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem.
Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough.
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily. Fixed by the removal of the D3D12 backend in 5. Native internal resolution must be used to avoid this.
This can be seen on the save select screen, the ship post the first level, and other areas. Refer issue Fixed by 5. Only configuration options for the best compatibility where they deviate from defaults are listed. The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2. The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time.
Help us keep up! Join in and help us make this the best resource for Dolphin. Problems Boss Roars Boss roar effects are not visible. See issue Configuration Only configuration options for the best compatibility where they deviate from defaults are listed. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
Please update as appropriate. Super Mario Bros. Progress Continues We've already had updates since Dolphin 5. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds. Almost perfect emulation, game crashed randomly sometime. Playable stable 60FPS at p internal resolution. Maybe because 'Framebuffer errors affect many configurations when using OpenGL'?
Please fix it!
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