So when a number needs to be changed, it's a mile long list of choices, or a list that is too short to give everyone the needed precision. Look at the mess speed mod choices went through. The nesty menu system has an actor specifically for showing the current value of the number being changed. Each item on the menu changes the value by some amount. The OptionRows menu system does not have the adaptability to handle dynamic menus.
The Noteskin Params menu is one example of a dynamic menu. It allows the player to set options in the noteskin. Those options are created by the noteskin, and can be different for every noteskin. So the menu must be dynamically generated based on the noteskin the player has chosen.
When there are two players, they can choose different noteskins. Each player must have their own noteskin params menu. It is possible to set flags in an OptionRow to only allow one player to use it, but this does not hide the row. The other player's cursor skips over the row. This feels strange and confusing. Just a random idea I had one day. Eventually there will be 5. Check the section on Compiling in the release notes for the previous 5. Those instructions still apply.
The backend for fullscreen mode on linux has been rewritten to allow control over which display is used and whether stepmania uses exclusive mode. All themes use the NewField in gameplay now.
The old NoteField actor does not exist on gameplay anymore. NewField has a special mode to make it use the old PlayerOptions mods instead of the mods that are built into it. Anything that touches the old PlayerOptions mods will trigger the auto detection to put the field into defective mode for that player.
If the beat bars are misaligned and the receptors are shaking when htting play in edit mode, something is triggering the defective mode detection in the NewField. Look for things that touch PlayerOptions and remove them if you're a themer. This is a system for allowing a noteskin to provide choices to the player that change the behavior of the noteskin.
The noteskin creates some variables and decides what to do with them, the theme provides a menu, and the engine saves the parameters in the player's profile. Lifts are rendered with a hold body preceding them to give the player some warning time. The length of the hold body defaults to. The hold body is purely visual, it is not judged with a hold judgment. The default theme has a new Player Options screen designed to allow setting all the NewField related options.
The ApplyGameCommand function has been removed. Everything that it did has been possible through other functions for a year, so it's obsolete. The judgment and combo must set their draw order to control whether they are under notes or not. The draw order for the judgment and combo works the same as for a layer in the NewField.
This allows players to choose different settings for judge and combo placement. A lua based system for per-profile settings. Designed to save arbitrary lua tables. Minimaid driver added for Linux. This is practically identical to the Windows minimaid driver that pkgingo wrote. Generating the unique filename can take several seconds when there are years of scores accumulated.
This preference defaults to false. This alpha release is primarily for noteskin authors and theme authors who are interested in creating noteskins or using the new features. If you are not a noteskin author or theme author, you probably do not want to use this 5. As a side effect, if you click the "Download ZIP" button on github to get a source zip, you will not be able to build that zip. If you are not compiling from source, you can ignore this section. The linux tar.
The --recursive flag is not used in the clone command given above because some submodules like cppformat have their own submodules that are not needed for building or running stepmania. After the submodules have been updated, compiling can be done in the same way as on the master branch of stepmania. The new systems in this alpha release are not in their final form. They will be extended and modified based on feedback from noteskin and theme authors who create new content. Keeping the systems simple and allowing new people to learn them gradually is one of the goals.
This is the simplest one, so it is explained first. The changes to RollingNumbers were more of an attempt to improve it than a serious rewrite like the other new systems. A new noteskin system has been created. The goals of the new system are to provide a solid base for future development, clear out cruft, remove metrics from noteskins, and provide more advanced features. NewField is a completely new notefield system. It gives the theme more control over every aspect, and is self contained.
The new notefield system also has a completely new modifier system. This is extensible, predictable, and documented. Figuring out exactly what a modifier does no longer requires digging through ArrowEffects. Detailed control over exactly what the arrows do is possible. Because the modifier system does not use PlayerOptions, large parts of the options screen do nothing.
Mods that change the steps in a chart like Shuffle work the same, but mods that change the appearance of notes like Dizzy do nothing.
This is because the system was not designed with OptionRow in mind I hate OptionRow, it can't do anything I want to do, I don't use it. Instead, the NewField relies on the theme to set mods through lua function calls when ScreenGameplay starts. There are also functions for setting hidden and sudden mods with control over exactly where the line is, and only affecting note alpha. So no white flash , but they do not read from PlayerOptions and must be called directly. A future version will probably use lua option rows and a global lua variable to store the mod choices from the options screen before applying them on gameplay.
It would be nice if both players were not forced to the same style. Everybody tries to skip past style select quickly, so it seems obstructive. If player's aren't forced to the same style, and the noteskin controls column widths, what point does the style have? Changing between styles on music select is already possible in more advanced themes.
This will cement that, and allow more freedom when picking what to play next. Windows users are required to have the Visual Studio Redistributable installed. All Windows users must have the x86 version of the runtime installed. All Windows users who are on a bit operating system are also advised to install the x64 version as well.
Cmake is now required for compiling Stepmania. Lots of people came asking for help, so this bears repeating. The thread in the release forum has been updated with instructions for compiling on Linux. There is a new screen for interactively adjusting the variables that already existed in the preferences for dealing with overscan problems. This currently handles the aspect ratio wrong, so it's not a perfect overscan solution.
Skip to content. Star 1. Releases Tags. Roadmap notes A decision was made to delay some of the more signifigant changes originally intended for 5. Changes since Beta 1 Player-visible changes The new default theme has undergone visual changes, including a revised color scheme and flatter appearance. Other minor adjustments have also been made. Make announcers repeat their lines less Add connection timeout to StepMania Online sockets Turn lights off on exit Creator-visible changes Fixed handling of ThemePrefs on themes that are children Make getenv and setenv actually get and set the current env 52dbc11 The ScreenFilter env will be nil sometimes, catch that Improve DrawQuads batching in the font render.
Assets 4 StepMania This is for noteskin and theme authors who want to create or port noteskins or try out the new modifier system. Make sure you put the right treat in your bag, and have a happy Halloween from the StepMania team! This is being looked into. You can read the release notes on GitHub for more details, and the downloads are below the release notes. Happy Father's Day from the StepMania team! Since 19th June , Stepmania 3. Stepmania 3. What will happen when you pick that option in the edit menu?
Fun for the whole family guaranteed! And not only that, but making a cool gimmick simfile in stepmania 3. So let's all raise our glasses to ten years of the greatest version of Stepmania ever to exist - Stepmania 3. Anyone that's been even remotely paying attention saw this one coming.
I never was that frequent of a contributor. I was just kind of there, but because the project was so dead, I was still one of the primary influences on StepMania. That has changed. GitHub has been a very positive influence on StepMania, not only pulling new contributors out of the woodwork, but also motivating old developers to take a more active role. Today, there is frequent, even daily work being done on refactoring the code and moving SM forward. I've faded into the background, and in the past year-ish have contributed little more than causing the occasional drama in the IRC channel.
So, it's time to formalize what de-facto happened months ago. I'm leaving the StepMania project, in pursuit of other things. I'm making this news post not out of some kind of conflated self-importance, but historcally, SM has suffered from numerous people simply disappearing with no explanation, and I don't want to be one of those people. I'd like to at least still be in the background in case people have a question about the codebase that I can answer, and not a ghost in the code that has long since faded into obscurity.
If you have any questions for me, I'll try to keep my GitHub account and this account up to date and take a peek occasionally. In addition, I'll probably still idle in the IRC channel, and there's a few people that know other channels to reach me.
You guys have fun now! If you have any changelog info you can share with us, we'd love to hear from you! Head over to our Contact page and let us know. Circles, sliders, spinners, and streamers appear on the screen in unison with music for you to interact with. Osu is a community-centric game. There is no limit to the servers or data you can use when using the software's free version.
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