The children in this Harvest Moon game will grow to adulthood. They can be influenced in what career they pursue as an adult.
The children all grow up to resemble their mothers. The game starts the player off with one regular cow. In this Harvest Moon game, only cows can reproduce. The game starts off with the option to keep either a long-eared dog or a pointy-eared dog.
After choosing one or the other, Takakura will create a doghouse for it. Gamecube Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? Harvest Moon: A Wonderful Life. Edit source History Talk 0. Class: The class Vine, Root or Tree of crop that is produced be careful of small errors in this column.
I was told that some of the hybrids did not work as listed. I found several and corrected them. I also discovered that some hybrids did not work every time--it took as many as five tries to get it to work.
Some hybrids worked both ways. Save before you try to make hybrids in case this happens. Berryto is duplicated. Strawberry and Melon make a fast-growing vine plant called Berryto, and Sweet Potato and Strawberry make a slow-growing root plant called Berryto.
Alphabatized Hybrid Checklist: [] 1. Tree Hybrids gamegirl21 sent me an email containing this information about creating tree hybrids. I cannot profess enough thanks for this list, or for the permission to include it in this guide. This section of the Hybrid Guide is the property of gamegirl21, Refer to Copywright section for further information. B fruit exceept for tha Lanmuge because I forgot to plant one. Also you can get the same seed by diffrent combos.
The item descriptions tell the rest of the story. Look for flowers with a second page of information that may pertain to plant health or conditioning. By the way, the names of these flowers DO suggest their results. It seems as though any hybrid can be paired with these flowers.
I have not yet found a failure. The flowers and their affect on a plant are as follows: Happy Lamp -- All Season Hybrids green circle appeared on seed Gemsoil -- All Soil Hybrids black circle appeared on seed Upseed -- Superior Seed Hybrids seeds jumped from average to superior quality Obviously, each of these hybrids have profound use.
This works great for me; Dad always made the best yams, so I am a sucker for growing sweet potatos. These flowers grow in abundance on the hill just up from Gustafa's Yurt, but take a couple of days to grow back once picked. One also grows between Cody's Studio and the Twin's Stilthouse. Gemsoil -- allows you to plant your hybrids in even the lowest quality soil. This means to reach your hybrids it will take you one game minute instead of ten--also adding seventy potential squares of harvest for second generation hybrids.
Gemsoil grows on the small flat Professor Carter and his attractive yet fatally blonde assistant Flora have claimed next to the waterfall. The flower is pale and blends in with the grass on some televisions, so it can be easy to miss just how many there really are. Upseed -- acts like a seed steroid. Rather than applying fertilizer eight times at a total cost of G, you use 25 G worth of flower. One rests along the east side of the river, the other grows near the edge of the walkable map between Cody's Studio and the Twin's Stilthouse.
Upseed grows back about every other day, so pay close attention and do not forget to look for its reappearance. Hybrids can be made with all three flowers' strengths. As far as I know, the plants will suffer no ill side-effects from all this cross-breeding. The All-soil and All-season characteristics will appear in hybrid offspring. As noted in the hybrid table section, the quality of the vegetable or seed used can alter the resulting hybrid. Be sure to look back at the different combinations I recorded with to get an idea of what to expect.
Class 2 Hybrid Information Tartan gives "hot tips" about eating two things at once. At first I thought he was talking about cooking pairs of fish, but as I created hybrids I discovered what he meant. Tartan asks you to name the new hybrid since he has never seen it before. You are limited to four characters in naming the plant. I have no idea yet if there are further tiers of hybrids, but to properly create higher hybrid orders would require many, many vegetables and extensive experimentation--or a seed maker--to compile a complete list.
Updates Update Log: V 1. Spaced out the Hybrids Table for easier reading B. Personally though, I think there are better ways to make a profit. There are many animals you can get in this game.
The only way to get ducks is to order a Pond. Takakura gives you a horse a few games in and you start with a dog and cow. You can sheep and goats Rip off as well as chickens. Get what you like, although I tell you now that I cows are the most profitable. All your cattle eat fodder, which can be obtained by cutting down grass with your sickle or bought for an absurd amount of money. To feed the cows, take fodder from the fodder bin in the barn and place it in the assigned trough.
Cows like to eat twice a day, but this is not the only way to feed them. Let cows into the pasture and they will eat grass automatically. This is easier, but if it rains which it often does you'll have to move them in with the bell another bell allows you to move them out. If you leave them out in the rain too long, they'll get sick and will require Animal Medicine G a bottle , but it is best just to keep them indoors. On the last day of a chapter, cut all your grass for fodder.
Good Fodder costs G and is overpriced. All profit comes from milk. Milk, like crops, has its own quality system B, A, or S. You can milk cows by hand with the A Button or you can use the Milk Machine. It doesn't really matter, but to improve the quality of cow's milk you should do the following: Let cows out every now and then; they get stuffed, talk to them every day, brush them every day and cuddle with them every day.
That means you can do these things many times a day. There are times when cows cannot give milk. An immature cow cannot give milk for three months Until the time is becomes an adult , and they cannot mate. Cows who have just given birth can give milk for the next forty days, but this is not to be sold.
Also, cows will stop giving milk after a year. There are several types of cattle. In this game, you can get bulls. Bulls are worth less than cows but are needed not actually, although it is handy for mating.
These are the cattle types and prices. A Star Cow's milk is going to be worth more than a Normal Cow's milk, so it is better in the long run to buy an expensive cow at the beginning of the year.
Or, much better, buy your cow at the end of the year so next year it will be mature. Only a serious player should attempt this because it is so expensive. You can also purchase a Milking Room so cows can milk themselves This really is kind of overpriced because milking takes only a game hour or two.
More important is cow pregnancy. This can be taken from a bull on your farm for free or you can order Miracle Potion with the ledger from another farm. When giving birth is imminent, the cow is fenced off from the rest of the barn animals. The isolation area is in the tool shed.
The calf will look like its parents, and so you can cross-breed different types of cows for new cows. Once the calf is born, the mother cow will give milk special milk.
Feed this to the calf until your cow gives regular milk you may want to continue giving regular milk to the calf a while longer. After giving birth, the cow will give milk for the next forty days, and then she will stop. Feed the calf fodder once it's weaned off milk. If a cow gets sick, like I said, give it Animal Medicine. Cows are high-profit animals that can make you more money than leisurely farming.
All other animals aren't important, but for fanatics I'll review them. Hens lay eggs and are the source of your income, but roosters allow for chicks, which develop into adult chickens. Chickens are fed Bird Feed G , which lasts a certain number of days depending on the number of animals you have. If a hen is enraged it will not lay an egg; or if it is fine it will lay an egg daily. Put a rooster and hen together and soon you'll be the recipient of a fertilized egg, which you can put in the incubator for a chick or you can sell it.
To make a hen happy simply lift it and press Y. While lifting them you'll anger other chickens should you happen to show the chicken in your hand to them. Yep, jealousy rears its ugly head even among chickens. Bird Feed is not the only way to feed them, though. If you leave them outside, they'll survive although finding eggs and, quite frankly, the chicken is tough work in the tall grass and if you sickle some grass you may hit a chicken.
Leave them in the rain and they'll get mad, as they will get when they are lifted off eggs they are sitting on. Chickens should be kept happy because they produce golden eggs that sell for more. Fertilized eggs sell for more as well, but not nearly as much. Chickens themselves can be bought for G apiece, and I list their egg prices below. At the start of Chapter 2 your wife will awaken you and inform you that ducks are swimming in the pond. Choose to keep them and they will act just like chickens.
Ducks sell for G, but they are different in two ways. Two, you cannot order ducks, and so you should accept the ducks even if you don't want them and keep a fertilized egg from a duck I don't think they go bad just in case you ever want a new one.
They cost G, cannot reproduce, and the only way to turn a profit is if all four seasons they give golden wool, and even then you make only G. Wash wool for better quality. You can use the Shears or Electric Clippers, but it makes little difference. They are like cows but don't give as good milk and only give for a year, after which you must feed them to sustain them. Many people kill their goats because of their uselessness, and unless you want to be an animal killer, just don't buy them.
They cannot reproduce, they must be fed twice a day, and they cost G. Here are their milk sale prices in case you did buy one unwittingly.
First, it is free. Second, it saves you time and energy because you can ride it around. Three, it eats one unit of fodder a day. Four, you must simply brush and talk to it. Tap the R Button twice in a row to whistle for your horse to come over. The Dog and Horse were better in Harvest Moon 64 because they could enter races where gambling was legal, but easy come, easy go.
You will get the horse after buying its supplies, such as the Brush. It will not come immediately afterward, but you must buy it to trigger a scene where Takakura brings it to you.
You choose between a floppy and pointed ear dog at the start floppy all the way! It scares Daryl and Murrey but that is all it can do. It may also follow you if it likes you, but that is a waste of time Don't get me wrong; I like dogs, it's just that Dog isn't that cool. You can feed dog, like I said, which serves one purpose. Feed your dog daily to prevent Murrey from stealing food from the storage room. You can get another dog from Carter if you become friends with him, actually. It is a Chihuahua.
It isn't that good because it is so tiny, but it is a nice thing to have, I suppose. Also, you get it really late in the game. You have to find all six of the Stone Tablets at the Excavation Site.
This mean you get it at the last part of the game and it really doesn't do much of anything. It's okay, but, like the dog, cats do little to nothing. There is also some wildlife, but nothing you can keep. Moving right along But be careful; some friendships will have permanent effects.
Some people give you objects to show their bonding, others prefer to influence your son's career path. Regardless, here are the effects. Note: I know every character likes multiple things, but I only list some that they like; listing all would take too long.
Also, you can tell who your friend is by walking by someone. If they turn their head to look at you, they like you. Carter: There is the Chihuahua in it for you, but your son may want to be an archeologist just like Carter Named after a famous archeologist who was vital in finding King Tut's tomb.
Carter is a sucker for home cooked meals. Cody: If you become friends with Cody your son will look forward to becoming an artist. Cody also gives you a painting in Chapter 2. Cody likes flowers. Daryl: Aside from the Seed Maker, your son will aspire to be a scientist if you befriend this eccentric fellow. Daryl likes Old Coins and fish. Give Hardy flowers and fish to make friends and he'll give you a Sickle. Flora: Flora likes milk, which is the easiest to get, but also some dig artifacts.
A flowering friendship with her results in acquiring a necklace you can give to your son. Galen: After Nina passes away you can get the Fishing Rod from him if he likes you. To get it give Galen fish or apples. Grant: Befriend Grant for the Alarm Clock. Grant likes eggs and goat milk. Gustafa: Maybe not the direction your son should take, making acquaintance with Gustafa will make him a musician. Gustafa likes flowers.
Besides influencing your son's choice of job he'll give drums in Chapter 3 and an odd sickle earlier in the game. Lumina: Befriend this little girl and in Chapter 3 she'll give you Sheet Music. Your son may take up an interest in music, but to get it give Lumina flowers.
Romana: Not only will you receive a cat in Chapter 2, but also a Watering Can that makes trees grow faster. She likes flowers and milk. Ruby: Befriending Ruby gives you access to her secret spice which is used in quite a few recipes. Ruby likes milk and flowers. Tartan: Your son will not become a plant if you talk to this guy, but talk to Tartan often and show him fruits and vegetable often to make him a friend, which allows you to create hybrid crops.
Tim: If Tim fancies you he'll let you take a Hoe from him. Tim likes artifacts from the dig site and eggs. Vesta: Catch Vesta alone and she'll reward with a Hoe, if you're her friend. Vesta likes flowers and milk. Wally: Your son will want to become an athlete and you'll get the Wool Shears.
Wally and Hugh love milk or eggs. Similarly, Wally will give you the Gold Medal in Chapter 3. Well, I hope you enjoy making friends with everyone, you social butterfly you.
Either, to you, marriage is yucky, or you're willing to embrace it in a fantasy world. If the former, you'll end the game after a year. If the latter, the game continues. Personally, I'd rather remain single without an annoying son, but life doesn't always go as planned. You have your choice of three girls you may wed. There is Celia, Muffy, and Nami. Each is different and has a different bonus. The one you marry will be the mother of your son as well. There are three potential sons to be had and you may want to consider them in deciding which girl to propose to.
Here are your sons-to-be. Muffy's Son: Looks like Muffy and acts like Muffy. That's pretty much how all the boys are - like their mothers. Nami's Son: Shy and silent, Nami's son is a Nami look-a-like.
I don't need to waste time describing the qualities of your wives. Basically, it is a decision you make on your own. To eradicate rumors, marrying Celia does not give you discounts at Vesta's Farm, and if you don't marry Nami she won't move away permanently. So, you may be wondering: How do I pop the question? Whoa, whoa, whoa. Slow down, buddy. Not yet. During the first year's summer, the Harvest Sprites will give you a Blue Feather. Show it to the bride-to-be and ask her to marry you.
She will either accept or deny you. First though, I need to explain how to make them accept. As it turns out, all the brides are pretty materialistic. You just give them stuff until they love you. There you have it. Don't focus on a girl constantly; if you give them gifts daily, they'll fall for you, but don't bug them. A way to check your progress with a girl is to check their diaries. The lowest score you can get is a green heart, but the highest is four red hearts.
Only at this point will the girl accept a proposal. Celia will also take produce off your hands. Celia's diary is under her bed on the second story of her home at Vesta's Farm. Like a crow, Muffy likes shiny objects, such as Old Coins, and now you're set. Muffy keeps her diary in the lamp at the Blue Bar. She also likes stuff you dig up at Carter's excavation site. Plus, she likes Curry. Nami is tricky; talk to her too much and she'll get annoyed. Similarly, it is difficult to read her diary, which she keeps on the desk in her room at the Inner Inn.
Usually past midnight Nami retires to her room, and this is your chance to read up. A girl doesn't have to like you to marry you. Whoever likes you the most at the end of the first year will marry you during the interim between Chapter 1 and Chapter 2.
It is not difficult to woo the woman here, but just in case try a rather mean technique using the Blue Feather. If you're having trouble with one girl just make the other two hate you by offering them the Blue Feather, and when they say "For me? In any case, winning over one of the valley girls is no ordeal, but be careful in your decision.
Here is a list of flowers, their selling price, season, and where to find them in case you need something for your potential wife and how much they sell for, too. See my crop section for more information on that subject. While on the subject of plants, in fall mushrooms appear, and in varying seasons herbs appear. Now you know just about everything you'll need to know to get hitched. People make a big deal over it, but it is very easy to influence your child, making him take up a certain job.
For one, you can affect your child's interests by what toys you buy him and where you take him. Van will start selling toys in Chapter 2. Here are the available toys. Now, certain toys have certain effects. Buy the car and your child will want to become a scientist. The Scratch Pad lets him become an artist.
The ball makes him an athlete. The Blocks and Bear, as far as I know, only affect his personality - spoiled or not. It is a good idea to limit what you spend on him and talk to him often, but not excessively, or he'll be spoiled.
Remember, if you marry a certain person, different things will happen. Celia's son likes animals and is an outdoors kind of guy. Muffy's son is athletic, but not very good around the house.
Nami's son is intelligent and depressing. To further influence your son's career path you can do the following things. Keep him at the farm only your farm and show him your animals. Keep multiple animals of different species and pamper them such as brushing them. Take your son to Cody often and show him around the studio. Walk rather than riding your horse, and take your son to Wally's house on occasion.
Become friendly with Marlin and Vesta, and show him various crops. Take your child to the Dig Site and the laboratory. Also, give your son the car for a toy. Use the Milking Machine and the Electric Shears for odd jobs. You're son is born with certain interests and strengths. While you can try your hardest to influence his interests, his strengths are set in stone. Here are the charts. Talk to your son daily as he grows and treat him according to how you want him to be.
The future of the Farm depends on it! Basically, when you feel the controller rumble or see the water kind of splash if you have the rumble disabled or are using a non-rumble controller like a Wave Bird , press A to reel in your fish. Fish fetch large amount of money if you sell them and are used in a few recipes. Here is my fish location and price section. Good fisherman can earn a lot of G, but it is far too tedious and monotonous for me. Another less profitable method of keeping alternate money revenues is working for Carter.
Some characters, like Nami, are impressed by things you pick up here, but they sell for pretty meager prices. Carter will give you the Scoop Which you must return and you can dig around in search of rare items. Unlike in past games there is no hole leading to a new level, just the one. You can keep digging already dug up areas and still find new items, namely these.
Of course, items change over the chapters, so let's list them. Flora and Carter rely completely on you, so start digging. You can also find the Stone Tablet, but Carter will take it from you. Find all of the tablets and your friendship will blossom there are six tablets, one per chapter. At night go to Gustafa's Yurt on the third of summer for a concert. This is the Summer Festival. Most events involved a specific character.
A good deal of events revolves around the girls. During most events, the girl asks you questions and you have options. Answer carefully; some of my heart ratings have been lowered due to events. This happens when you try to enter her house and she exits. This happens again when you have three hearts and she wants to tell you about "another man".
When you give Celia the Blue Feather and she accepts she'll take you to the Sprites' Spring and you'll converse a while. With one heart enter Vesta's house and leave when Celia is outside.
She'll ask you about the farm. Enter Celia's house when Marlin and Vesta are there too with four hearts to trigger an event where Marlin and Vesta argue over who Celia should marry. Have four hearts with Celia and exit your house after 6 AM. Celia is missing. When she is found, she tells you she loves you. You talk to Celia when she's coming out of her home and she asks you to shop with her.
Marlin intervenes and answers no for her but Vesta interjects and says she can go. You cross the bridge and the event ends. You talk for a bit and she leaves. Try to enter the Blue Bar and she'll come out and she'll say "What are you doing here? She asks questions and be careful to answer them wisely. Also at the bar, have two hearts with her and she drops a dish when you enter.
Have three hearts with her and exit your house at noon. Muffy talks about a wedding she went to. If you have four hearts enter the bar and you'll take her on a date.
When you give Muffy the Blue Feather, she accepts. When you enter the bar you talk to Nami for a bit and she leaves. Tell her your story and Muffy will have you pay for Nami's drink because she doesn't. Nami gets a letter from her father and she tries to get a job at the Inner Inn, but she fails.
Nami goes missing and Tim and Ruby ask you to search for her but to no avail. Later at the Inn Nami comes over and is sorry for making you worry. Nami is missing and Patrick, Gustafa, and Cody are looking for her. Say no when Griffin invites you in for a drink and Nami is found. Tim says she can live at the Inner Inn forever If you say yes and she does not leave Chapter 2.
When you give Nami the Blue Feather she'll go to her room and mull it over. You follow her and she accepts.
This one contributed by Thunder Kavu thanks! They eventually leave after some dialogue, and you can follow them or not; I did, and you have a short conversation with her. Hardy's home in Chapter 2 at night you'll see these two talking about family life by the well. He asked me once if I knew about cow cloning and I answered "No" very stupidly. Anyway, I will simply list the times with Daryl.
You catch him and he runs off. You catch him and nothing happens. Murrey comes and eats the food and Daryl runs off. When you ask him what he's doing he explains himself while Mukumuku sneaks up on him and gets away. Van, Murrey, and Mukumuku come and Daryl runs away. The circuit breaker is destroyed and you leave. Hardy Enter Hardy's house in Chapter 2 which is where Nina and Galen used to live and you'll faint.
When you awake Hardy will be hovering over you telling you to take it easy. It is decided that you should take it and Takakura puts it in the Tool Shed. There is another scene with the trio where they talk about the Harvest Goddess, but she is not in this game, aside from in Mineral Town. He'll challenge you to a logic game. Accept and you'll play with no real prize for winning.
You can get some items, but I've never gotten anything cool. It is just for fun because nothing happens if you emerge victorious. I will list them. With a little embarrassment he'll kick you out. Muffy and Celia's son loves Kate, while Nami's son loves Lumina. Also, Takakura gives you the guide of the valley and your horse.
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