You can still download the previous version, GLUT 3. You can also download pre-compiled GLUT 3. There have been no revisions since GLUT 3. Consult this book for a full tutorial on GLUT. GLUT 3. There are also bug fixes, better support for IRIX 6. The important new API additions are support for overlays, determining font character widths, new bitmap fonts, returning held down modifiers for mouse and keyboard events, and full screen windows. There are a few minor bug fixes in the library.
Various build problems on various built platforms have been resolved. There are also a few more example programs. Mesa users will benefit from a hack to speed double-buffered damage regeneration. The tests are expanded. Also, a better way of getting window status is supported.
There were some bug in the GLUT library itself that are now fixed. Some the warning or error messages weren't quite right. Many new sample programs.
Several such as dinoshade. Improved portability and a few bug fixes. The most significant change with GLUT 3. All the demos build cleanly under Win Lots of bug fixes. The example loads from process. GetDIBits needs any valid device context handle to succeed. Moreover, that bitmap can be selected into a memory device context making it to a painting canvas and then modified by plain old GDI functions, especially text writing functions, to insert text to the bitmap.
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Learn more. Asked 11 years, 11 months ago. Active 6 years, 4 months ago. Viewed 24k times. I'm porting some code from Visual Studio to Visual Studio Improve this question. Add a comment.
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