Mulitplayer lets you play with another human, in a variety of bizarre competitions. Each run turns you loose on the track for three minutes. In that three minutes, you'll need to rack up a large score and, hopefully, respect points, which can only be gained by completing in-game goals.
Since playing a sports game like this without any perceivable form of advancement might become quite boring, each track has a series of challenges that you can complete to earn respect points. The challenges are grouped by skill and one level needs to be completed before another can be attempted -- each challenge is a twisted, strange trick that can either prove to be a complete pain to pull off or can teach you a whole new way to use your skills.
Tricks are pulled off very easily, with a combination of directional presses combined with button mashing. Different buttons pull off different styles of tricks, some of which are very difficult to pull off if you don't have enough air or hangtime. Progressing through the eight different tracks, earning respect points, not only gives you good training on how to use the tricks and maneuver with the bike, but it also lets you upgrade your equipment, eventually giving you access to better bikes and, consequently, better stats.
You'll unlock each of the stages after completing a requisite number of challenges and if you survive to complete the insane challenges, you'll even get cheat codes to use.
Along with the normal tricks that you'll perform, you can apply modifiers such as a no hander, no footer, barspin, and the like, all of which change the trick or, in some circumstances, practically turn it into a whole new trick.
Not only does BMX 2 support multiplayer, it supports it well. With over 10 different multiplayer modes, it gives you and your friends plenty to do in the off chance that you can put the Proquest mode away.
One of my favorite modes is WipeOut , where you and friends compete to see who can pull off the sickest, most painful looking wipeout in the game. I'm not kidding when I say that watching your rider wipeout is perhaps the most entertaining part of this game. The built-in park editor lets you create and modify your own unique tracks -- elevating terrain, placing jumps, ramps and other objects, and even altering the ambient lighting.
While not the most enjoyable part of the game you'll need to spend 30 minutes to an hour to make a good park and limited by the size of the park, which are smaller than the normal courses, the park editor does offer an extremely wide variety of ways to customize your own course.
You'll want to save some free room on that memory card if you do want to create a park of your own, as they can inflate the size of your saved game quite a bit. Once again, the PS2's hardware pays off, rendering the levels, riders and bikes in all of their glory. Smoothly curved tracks and reflective surfaces qualify this game for the 'eye candy' department and the sheer size of the tracks gives it plenty of room to show off. The game is quite bright, but easy looking, with no garish colors or designs.
The design of each level reflects its theme well e. I managed to find a few graphics flaws, like a wall that distorted the closer I came to it. They were a bit of a disappointment, but not such that it really took away from the fun of the game. Aside from a fantastic soundtrack, I was very impressed with the audio featured in the game itself. Tire, metal, cloth, and flesh get the treatment they deserve, especially when colliding with a wall or an obstacle.
Sound effects that make you cringe every time you wipeout are well worth listening to. The soundtrack isn't anything to scoff at either, featuring such talents as The Cult, Ozzy Osborne, Godsmack, and others. I hate jumping puzzles. I can't stand those little games inside the game that require you to perform some inane feat of button mashing to continue.
They frustrate me. For a long time, I've been looking for a game with a high difficulty, one that I could really enjoy mastering, without being hindered by the requisite annoyance of poor design. First, I must say this much. BMX 2 can be very frustrating.
Some of the Hardcore and Insane challenges are truly insanely difficult to pull off and require lots of practice, but once you complete them, the rewards are more than worth it. Unusual for a sports title, and difficult to master, Dave Mirra's Freestyle BMX 2 is well worth the purchase and a real challenge for anyone tired of games that are either far too easy or far too difficult.
Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Overall rating: 8. Similar to Tony Hawk, DMFB follows the tried-and-true "challenge-based" formula: you are presented with challenges on each of the 12 courses, each with a mix of free-riding and competition.
This translate into a great learning curve: as the boards get harder, you get better and can pull off more tricks. The game movements and controls are very similar to Tony Hawk, although the tricks are harder to execute and there is more to do in this game. As you would expect, the bike feels heavier and less agile than a skateboard, and this adds to the game's realism. There are also 10 different multiplayer modes including Sickest Trick and Longest Grind, so players don't have to go it alone.
Helmet: check. Knee Pads: check. Elbow Pads: check. Total lack of sense and concern for well being: check. You get to assume the identity of ten different professional BMX riders -- doing awesome tricks over a variety of riding venues. There is no multiplayer, but the game has immense replay value, which we will discuss later.
The goal of the game is to complete all 12 levels and, obviously, the first levels are easier. I found myself getting stoked when I would be trying to pull off a jump and, all of a sudden, in the wee hours of the morning, I could finally do it! The level was shredded! Plus, I found I started really grooving when I was using a gamepad. The first six levels let you learn tricks and achieve objectives so you can get better bikes and cool new clothes. The last six levels are competition levels in which you compete against nine other computer riders, so you better have your stuff ready.
I noticed that when I got to the competition levels, the game became as addicting as Rice Crispy treats. Occasionally, the rider gets stuck, falling through the map. Or, my personal favorite, sometimes the rider embeds himself in a rail or box. I really started to enjoy the graphics when, later in the game, I got to ride in a re-creation of an actual skate park in San Jose, Calif. The game also features ragdoll physics that are primarily for use in the 'Wipeout' multiplayer game mode.
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